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Pią 7:06, 21 Sty 2011 |
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Autor |
Wiadomość |
e4uzs9jpo9d
30%
Dołączył: 16 Paź 2010
Posty: 43
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: England
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Temat postu: On the Sword Star hit a low hit-PVP has a high att |
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1.5 era has given way to far too many sword stars headache, sword sing career as a moderate (in the majority of occupational psychology,[link widoczny dla zalogowanych], Gladiator points apart from gang warfare and other good for nothing)
To talk about the simple 1V1, maybe too many sword star is highly aggressive pursuit of high-explosive, so-called attack is the best defense.
A simple example: gains will lose a lot of people understand this truth, here Putting aside the branding options,
Fighting in the field,[link widoczny dla zalogowanych], the simple case of 1V1,[link widoczny dla zalogowanych], sword star suffered Templar, encounter killing stars, encounter star bow, several swords sing their hit shrimp how much, I understand the general Two-Handed Swords Star hit below 1800, or even The only 1600 succeed,
Then we put aside and bow to kill Star skills to avoid it, just count profession itself to avoid incidental attributes, guardian of the shield against property
Are much higher than 1600 properties, killing the general public to avoid stars and star bow, benchmarks were higher than the 1,800 or so anti-shield guard were higher than the 2000 value. [AION]
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