Szukanie zaawansowane
   
 
Home Rejestracja FAQ Użytkownicy Grupy Galerie  
 
 

Forum Strona Główna Nasz button Many People Looking At Gamification In ′Foolish W
Wyświetl posty z ostatnich:   
       
Napisz nowy temat  Odpowiedz do tematu

Śro 7:17, 16 Lut 2011
Autor Wiadomość
ix5kqzlo2
40%
40%



Dołączył: 10 Lis 2010
Posty: 46
Przeczytał: 0 tematów

Ostrzeżeń: 0/5
Skąd: England

Temat postu: Many People Looking At Gamification In ′Foolish W

Schell Games (Pixie Hollow) head and Carnegie Mellon University professor Jesse Schell received widespread industry attention with his speech on the gamification of reality at this year's DICE Summit, discussing the future of interactive entertainment and other as FFXIV power leveling pects of reality can adopt elements of games.
Now, in a new interview with Gamasutra, Schell discusses the unexpected reaction to his DICE Summit talk, and explains why looking to games can make other aspects of life more appealing, but warns against faddi [link widoczny dla zalogowanych] sh presumption that all 'gamification' approaches can work.
When discussing how games can enhance other products or services,[link widoczny dla zalogowanych], Schell explains: "I think where the real win is when people start to analyze what is it about games that people like,[link widoczny dla zalogowanych], and then to [link widoczny dla zalogowanych] take those elements and weed those into what the experiences they're making in a natural way."
"It may be that you've taken some thread that works out of games and woven it into your thing. Your thing has not become a game,[link widoczny dla zalogowanych], maybe,[link widoczny dla zalogowanych], but maybe you've given i FFXIV account t an enhanced sense of progress," he continues.
But the movement may be getting a little ahead of itself if people presume universally positive results, Schell warns: "There are a lot of people looking at it in a foolish way. Anyone who thinks you can just Final Fantasy XIV power leveling treat people like little B.F. Skinner characters will be disappointed when they try and make it work, because mostly it doesn't work."
"What this all points to is how poorly we understand the nature to intrinsic motivation. It's like FarmVille succeeded Final Fantasy XIV gold and no one expected it because we're not good at understanding what intrinsically motivates people, you know what I mean?"
Schell concludes: "A lot of people are acting like "Oh, it's easy. I've just got to put points and badges on things!" -- like it's go FinalFantasy XIV account nna work. That's totally not the case, right? I mean, there are plenty of games out there that people hate... Anyway, I guess what I'm saying is people are assuming this whole broad area, it's like 'Oh,[link widoczny dla zalogowanych], this is all win over here,' and really there's a cou Final Fantasy XIV Gil ple narrow paths of win in some areas,[link widoczny dla zalogowanych], and a lot of people are not finding them."
The full interview, which goes into greater depth on Schell's thoughts on the evolution of core games, MMOs, and where the industry is headed, is now live on Gamasutra.


Post został pochwalony 0 razy
 
Zobacz profil autora
      Do góry  
Napisz nowy temat  Odpowiedz do tematu

 
Możesz pisać nowe tematy
Możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach


      Do góry  

Strona 1 z 1
Skocz do:  
fora.pl - załóż własne forum dyskusyjne za darmo
Powered by phpBB © 2001, 2002 phpBB Group
Avalanche style by What Is Real © 2004
             
Regulamin